3D Studio Max

COURSE

DURATION

3D Studio Max

60 Hours

PROGRAMME OVERVIEW

  • You will know how to carry out mesh and surface modeling; efficiently create parametric and organic objects; use texture mapping, baking, and layering; accelerate shading and material design.
  • You will know how to get better interactive and playback performance; segment models for downstream compositing; iterate more effectively with interactive rendering; create better physical simulations in less time; create simulations with unified simulation solvers; create water, fire, spray, and snow effects, and create strand-derived effects like grass.
  • You will learn how to make use of 3dS Max’s configurable user interface to access multiple views with tabbed layouts; get efficient 2D/3D data exchange; get single-step data transfer with 3ds Max; choose from several compositing options in 3ds Max; use containers to override object properties.

TARGETED TRAINEES

Architects, Engineering Students, Diploma Holders, High school and Secondary school students.

PREREQUISITE

  • AutoCAD 2D and 3D, Revit Architecture.
  • Architectural design, drafting, or engineering experience.

TOPICS COVERED / OUTLINE

Introduction – About Max

  • System Configuration
  • Max Interface
  • Customize Viewports

Standard Primitives

  • Creating objects using Keyboard Entry
  • Setting project.

Creating Extended Primitives

  • Defining Object Name & Color
  • Using Manipulator

Using Navigation Tools

  • Transforms [Move, Rotate, and Scale with short-cut keys]
  • Using Absolute / Relative Transform Type-in dialog box
  • Restrict to X, Y, Z, XY, YZ, ZX with short-cut keys
  • Using Clone (Copy option only)
  • Selection Regions
  • Selection Types
  • Select by Name dialog box
  • Selection Sets
  • Edit Selection Sets
  • Group & Sub menus
  • Assembly
  • Shading type in Viewports

Co-Ordinate System

  • Unit Setup
  • Using 3D Snap
  • Angular Snap
  • Percent Snap
  • Using Grid & Snap Settings dialog box
  • Using Layer Manager, Align Tool, Clone and Align Tool, Mirror Tool, Quick Align

Applying basic 3D Modifiers

  • Bend, Taper, Twist, Noise, Relax, Skew.

Applying basic 3D Modifiers

  • Affect Region, Displace, Lattice, Mirror, Push, Ripple, Stretch, Squeeze, and Spherify, Shell, Slice and Wave.

2D-Shapes

  • About Start New Shape.
  • Editing Line Object
  • 2D Modifiers – Edit Spline Modifier, Lathe, Extrude, Bevel, Bevel Profile,Sweep, Fillet/Chamfer
  • Normalize Spline

Compound Objects – Boolean

  • AEC Extended Objects – Foliage, Railing, and Wall, Stair, Doors, Windows.

Introduction to lights

  • Standard Lights – Omni
  • Target Spot, and Free Spot
  • Target Direct, Free Direct, Sky Light, Place Highlight,
  • Photometric Lights –Target Point, Free Point, Target Linear, Free Linear, Target Area, Free Area.
  • Copying Objects – Clone, Instance, Reference, Array, Spacing Tool, Normal Align, and Align view, Align Camera.
  • Working with Shape Boolean
  • Edit-Spline
  • Compound object- Loft
  • Deforming Loft Objects – Scale, Twist, Teeter, Bevel, Fit – Modifying Objects
  • Introduction to Material Editor, Tools in M.E, Assign Material to selection, assigning 2D maps, Shader Basic & Blinn Basic Parameters.
  • Get Material, Save Material Library, Maps Rollout, Material / Map Navigation, Rendering Map, Extended Parameters

Cameras

  • Target, Free – Multi Pass Effect, Depth of Field, Motion Blur, Animating Camera in a path, Animation Camera in Free Movement, Navigating the Camera using keyboard
  • Rendering basics – Output image sizes, Export as JPEG, File handling – Save, Save as, Save Copy as, Save selected, Archive, Summary Info, View Image File, Hold, Fetch, Undo/Redo
  • Project

CERTIFICATION

  • Certificate from Polyglot Institute approved by MOMP
  • Certificate from International CADD Centre