3D Studio Max
COURSE
DURATION
PROGRAMME OVERVIEW
- You will know how to carry out mesh and surface modeling; efficiently create parametric and organic objects; use texture mapping, baking, and layering; accelerate shading and material design.
- You will know how to get better interactive and playback performance; segment models for downstream compositing; iterate more effectively with interactive rendering; create better physical simulations in less time; create simulations with unified simulation solvers; create water, fire, spray, and snow effects, and create strand-derived effects like grass.
- You will learn how to make use of 3dS Max’s configurable user interface to access multiple views with tabbed layouts; get efficient 2D/3D data exchange; get single-step data transfer with 3ds Max; choose from several compositing options in 3ds Max; use containers to override object properties.
TARGETED TRAINEES
Architects, Engineering Students, Diploma Holders, High school and Secondary school students.
PREREQUISITE
- AutoCAD 2D and 3D, Revit Architecture.
- Architectural design, drafting, or engineering experience.
TOPICS COVERED / OUTLINE
Introduction – About Max
- System Configuration
- Max Interface
- Customize Viewports
Standard Primitives
- Creating objects using Keyboard Entry
- Setting project.
Creating Extended Primitives
- Defining Object Name & Color
- Using Manipulator
Using Navigation Tools
- Transforms [Move, Rotate, and Scale with short-cut keys]
- Using Absolute / Relative Transform Type-in dialog box
- Restrict to X, Y, Z, XY, YZ, ZX with short-cut keys
- Using Clone (Copy option only)
- Selection Regions
- Selection Types
- Select by Name dialog box
- Selection Sets
- Edit Selection Sets
- Group & Sub menus
- Assembly
- Shading type in Viewports
Co-Ordinate System
- Unit Setup
- Using 3D Snap
- Angular Snap
- Percent Snap
- Using Grid & Snap Settings dialog box
- Using Layer Manager, Align Tool, Clone and Align Tool, Mirror Tool, Quick Align
Applying basic 3D Modifiers
- Bend, Taper, Twist, Noise, Relax, Skew.
Applying basic 3D Modifiers
- Affect Region, Displace, Lattice, Mirror, Push, Ripple, Stretch, Squeeze, and Spherify, Shell, Slice and Wave.
2D-Shapes
- About Start New Shape.
- Editing Line Object
- 2D Modifiers – Edit Spline Modifier, Lathe, Extrude, Bevel, Bevel Profile,Sweep, Fillet/Chamfer
- Normalize Spline
Compound Objects – Boolean
- AEC Extended Objects – Foliage, Railing, and Wall, Stair, Doors, Windows.
Introduction to lights
- Standard Lights – Omni
- Target Spot, and Free Spot
- Target Direct, Free Direct, Sky Light, Place Highlight,
- Photometric Lights –Target Point, Free Point, Target Linear, Free Linear, Target Area, Free Area.
- Copying Objects – Clone, Instance, Reference, Array, Spacing Tool, Normal Align, and Align view, Align Camera.
- Working with Shape Boolean
- Edit-Spline
- Compound object- Loft
- Deforming Loft Objects – Scale, Twist, Teeter, Bevel, Fit – Modifying Objects
- Introduction to Material Editor, Tools in M.E, Assign Material to selection, assigning 2D maps, Shader Basic & Blinn Basic Parameters.
- Get Material, Save Material Library, Maps Rollout, Material / Map Navigation, Rendering Map, Extended Parameters
Cameras
- Target, Free – Multi Pass Effect, Depth of Field, Motion Blur, Animating Camera in a path, Animation Camera in Free Movement, Navigating the Camera using keyboard
- Rendering basics – Output image sizes, Export as JPEG, File handling – Save, Save as, Save Copy as, Save selected, Archive, Summary Info, View Image File, Hold, Fetch, Undo/Redo
- Project
CERTIFICATION
- Certificate from Polyglot Institute approved by MOMP
- Certificate from International CADD Centre